![]() ![]() This allows the Goths to rapidly produce an army of infantry and can overwhelm an opponent with sheer numbers. Their other unique technology, Anarchy, allows Barracks to create Huskarls. The Goths already have a 20% bonus in Barracks production speed and they get another 100% boost with Perfusion (although in The Conquerors it states it's 50%, it's actually 100%), one of their unique technologies. They are powerful units and usually form the core of a Gothic army. Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. Also, they get additional population space in the Imperial Age. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Champions are good for destroying buildings due to the attack bonus. They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages. ![]() ![]()
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